Connecting (Full Film)
The 18 minute “Connecting” documentary is an exploration of the future of Interaction Design and User Experience from some of the industry’s thought leaders. As the role of software is catapulting forward, Interaction Design is seen to be not only increasing in importance dramatically, but also expected to play a leading role in shaping the coming “Internet of things.” Ultimately, when the digital and physical worlds become one, humans along with technology are potentially on the path to becoming a “super organism” capable of influencing and enabling a broad spectrum of new behaviors in the world.
I’ve always loved direct mail, and I love the twist they’ve added to the standard solicitation letter. If this doesn’t win big awards, there is no justice.
Source: Ads of the World
Advertising Agency: Milk Reklambyrå, Sweden
Copywriters: Rasmus Andersson, Anders Holmström, Torkel Norling
Art Directors: Peter Eriksson, Gunnar Skarland
Digital creative: Axel Tagg
Published: December 2012
More on the power of demonstration ads: This ad (done last year by McKinney in Durham, NC) goes to elaborate lengths to show how quickly Lenovo laptops boot up. The computer is thrown out of an airplane, and the only way it can “save itself” is by booting up quickly enough to deploy its parachute.
I don’t know that this is award-winning creative, but I’m pretty sure we’ll all remember it.
London Olympics 2012: Stadium UK, Animated Short for BBC
2012 saw the 30 billionth download from the Apple App Store and there are now over 650,000 different apps available to consumers. Apple’s assertion that “There is an app for that” does indeed appear to be correct.
2012 has been labeled the year of the app, but as you consider your mobile strategy it is legitimate to ask: “Do I need an app for that?”
Connected to the Web, Little Printer has wide range of sources available to check on your behalf. We call them “publications”. Subscribe to your favourites and choose when you’d like them delivered. Right on time Little Printer gathers everything it needs to prepare a neat little personalised package, printed as soon as you press the button. You can get deliveries multiple times a day, but we find once or twice works best–like your very own morning or evening newspaper.
Ref: “The Future of the Liberal Arts” by Richard McKeon
How do you design management? a manager is designing processes, procedures, programs, in a company.
User Experience/Design ↔ Management
- VALUES ← interpretation → FACTS
- INNOVATION ← invention → TRADITION
- PARTICULARS ← connection → UNIVERSALS
- WHOLES ← systematization → PARTS
- Designers can select data to show a particular view, use emotional data, to prove a point. This is as important as hard ‘facts’. Managers design environments that allow people to work in a way such that things can have multiple interpretations and a multi-disciplinary team/view.
- Designers rethink ux design, journey framework/use-cases. Managers can inform from experience of what has worked in the past – but can’t be so new that people lose all sense of the past.
- Designers should do more problem-framing than problem-solving. Look for patterns and pick a problem worth solving/resolving by beginning with universal problems. Managers respect the method of going from particulars to universals and getting your hands dirty in the nitty gritty details.
- Designers should think how the product connects to the brand pillars of a company. Managers should move down from the principals/branding of a company to the details.
It’s so important to be able to think at a macro and micro level in any project.I think often times, once we have a set job title, its easy to just do only what is expected of us. For example, a how often would the back-end developer go make . Once we’ve got the magnifying glasses on, it takes too much effort to switch to binoculars. To be a successful designer or manager, you have to be ready to switch back and forth from thinking at the conceptual level and down to concrete ground level. You know, be like this legoman with a hand on each.
I’ve been put in unique positions where I had to be thinking at the managerial level by thinking of the branding, art direction, work flow, and creating/improving work processes in a organization. I’m always changing the my hat constantly, so sometimes I like to joke that my real job title is actually “Professional Hats Wearer” because I don’t have just 1 responsibility but many. My nature and personality is very adaptive so perhaps it came naturally for me, but its important to note that being able to change hats is not enough. Performing the responsibilities, skills, and mindset for each hat at appropriate times is the real purpose. I’m not sure if this ability is something that can be learned but rather its something you pick up as you get thrown into hairy situation where your survival instincts will hopefully kick in.
The making of JouJou, a curious boutique for toys and treats at The Grand America Hotel in Salt Lake City Utah.
Struck was delighted to rebrand The Grand America Hotel’s toy store, we completely embraced the challenge of bringing the environment to life. It’s a realm where imagination takes flight — in the playful form of fire-breathing dragons, elusive fairies, robot warriors and peculiar monsters. This haven for child-like curiosity includes a stunning new interior, a full brand identity, promotions, merchandise and packaging. Struck sourced original toys and books and filled it with lavish and rare gifts. The finished location is a magical experience for guests young and old, mixing hand-crafted installations with interactive digital canvases and delicious treats. Contributors included: Struck, Watts Architects, Plastik Banana, Chris DeMuri, The Second Artist and Chase Studio.
You can leave your wallet at home, but not so the case for your iPhone! Are our smartphones becoming the new digital wallets now?
Starting a business, running and growing it has never seem so easy…
iPad + Square App = Cash Register = Business!
Let’s get back to basics… Intro to colour theory